Journal of Elementary Education, Vol 36, No 1 (2026)

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Project-Based Steam Education and Collaborative Learning: Effects On Students’ Creativity and Academic Achievement

Mahmood Ahmed Dool, Muhammad Imran, Nazir Ahmad

Abstract


In the 21st century, STEAM education plays a vital role in enhancing students’ creativity and academic achievement by promoting interdisciplinary and active learning. However, limited quantitative research has examined the combined impact of Project-Based Learning (PBL) and collaborative learning within STEAM contexts. This study employed a quasi-experimental pre-test and post-test control group design involving 300 secondary school students (150 experimental, 150 control). Data were collected using a creativity test, academic achievement test, and structured questionnaires measuring PBL-STEAM engagement and collaborative learning. Statistical analyses, including t-tests, multiple regression, and two-way ANOVA, were conducted. The findings revealed that both PBL-STEAM and collaborative learning significantly improved creativity and academic achievement, with a strong interaction effect indicating enhanced outcomes when both strategies were integrated. These results highlight the effectiveness of combining active and collaborative pedagogies in improving educational quality. The study contributes to achieving Sustainable Development Goal 4 (Quality Education) by promoting innovative and student-centered learning approaches.


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